Learn about the science behind skateboarding! From the physics behind skateboard tricks, to the design of the skateboard's deck, wheels, and trucks, this high-interest book uses real-world examples to illustrate science concepts. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Todd buys a skateboard and learns about its parts. He buys safety gear and reads about the history of skateboarding in a magazine. Todd and his friends skateboard outside the local library. But an artical in the local newspaper warns that skateboarders will be fined if they skate there. todd writes to the newspaper, saying that there is nowhere else for skateboarders to go. The librarian argues that skateboarders make is hard for people to use the library. Todd organises a petition, asking the council to provide a skatepark. A few months later a new skatepark is built.
A pictorial tour of skateboard graphics ranges from spreads of full-board designs to detailed crops of patterns and graphics and includes interviews with designers and creators of major skateboard brands.