This interdisciplinary volume explores how two domains of human experience and action-religion and technology-are implicated in one another. Combining rich historical and ethnographic detail with extended theoretical reflection, Deus in Machina challenges longstanding assumptions about religion and/as technology and outlines new directions of inquiry at the crossroads of religious studies, science and technology studies, communication studies, history, anthropology, and philosophy.
With the computer called ARTHUR, Cliff Peabody has made a major breakthrough in artificial intelligence. It should be the most triumphant event of his professional career-but why, then, is the federal government invading his laboratories? Why is half the country suffering an inexplicable power outage? And, most disturbing of all, why is reality itself going haywire in the vicinity of Cliff's office? To answer these questions, Cliff will need to sacrifice everything-and everybody-that has ever been precious to him. And even then, there's no guarantee that he'll like what he learns. Especially when it points to the overthrow of the Creator of the universe itself... First published in samizdat form in 1985, this rollicking, inventive, and blasphemous sci-fi adventure heralded the emergence of Perry Slaughter as a force to be reckoned with in American letters. Nearly three decades later, DEUS EX MACHINA still retains its power to shock, astound, and entertain.
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.
Owning a magnificent sailing yacht is a great way to pick up gorgeous young women. Ron Casco is good at it. He seldom leaves a short stay in port without some nice piece of female slave meat stashed in his bogus water tanks: bound, gagged and helpless. His good looks, charm and his boat help. But the real attraction for most of these women is the promise of being gagged, chained and kept. They women know it going in because he tells them, and one way or another they want it. The women are happy to leave their boring cruise ships or distant relatives whose money they live on, and head out to sea on a lovely yacht with a charming, handsome man who obviously wants them…for reasons that will soon become clear. Which means his boat is a slave ship, sailing to exotic places where he sells his slaves.And then there is one captive in particular, Leanne, a frustrated woman who has never had an orgasm. In a convoluted way, this is her story. Featuring all the usual BDSM acts and toys and devices. Naturally, the events are all consensual.
Explore the depths of the human psyche through two vagabond youths, Jake and Juliee, as they reveal their true nature in the face of violence, inner turmoil, higher powers, and death. A deep dive into the modern relationship between man and his own imagination, this work explores raw and explicit themes, but earns its namesake.