Darksiders: Genesis is an action/adventure game that tears its way through hordes of demons, angels, and everything in-between on its way to Hell and back with guns blazing and swords swinging. Showcasing the introduction of the Horseman Strife and the return of his brother War, Genesis gives players their first look at the world of Darksiders before the events of the Apocalypse. The Art of Darksiders Genesis gathers the epic artwork behind this unique new installment in the franchise, and includes character designs, rough concepts, environments, storyboards, and more. Darksiders Genesis also heralds the return of series creator Joe Madureira (Battle Chasers, Uncanny X-men) alongside his development studio, Airship Syndicate.
New Hardcover Edition! Deceived by the forces of evil into prematurely bringing about the end of the world, WAR -- the first Horseman of the Apocalypse -- battles both Heaven and Hell across the ravaged remains of Earth, searching for vengeance and vindication. Showcasing the unparalleled artwork of Joe Madureira (X-men, Battle Chasers, Ultimates) and the Vigil Games art team, The Art of Darksiders features hundreds of full-color illustrations, character and environment designs, development sketches, early concepts, promotional artwork, and more.
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
The Deep Breath is a science-fiction novel about the chronicles of Nicolas Cain/Khan Antonius, a human assassin who has been named the newest Khan, an immortal protector of all the free peoples within this quadrant of twenty-eight million light years. This is a story that centers on Cain's past, his family, and his involvement in the future of humanity and all of its allies. Recently, his home planet has come under siege in the Milky Way, and it is up to him and his loyal deadly troops to raise Earth to its rightful place within the Terran Alliance, unify warring groups, and hold off the deadliest enemies in the known universe. The deadliest enemies of free will and liberty are on their way to the Milky Way Galaxy, and Earth is considered the greatest threat to their conquest of universal dominance. With enemies at their doorstep and coming from deep space, it will take all the courage, skill, and character to hold his beloved Terran Alliance together, while so many are trying to tear it apart.