Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)

GameMaker Studio 2 Introduction To Game Design Programming

GameMaker Studio 2 Introduction To Game Design   Programming

GameMaker Studio 2 Introduction To Game Design Programming

A complete introduction to using GameMaker Studio 2.1 and GML programming.After completing this book you'll have the skills to start making your own awesome games. Includes free download of project files, resources and a PDF copy of the book. If you have any questions or issues, I'm on hand at [email protected] For resources, please email [email protected] after purchase.

Starling Game Development Essentials

Starling Game Development Essentials

Starling Game Development Essentials

This is a practical, project-based guide that will help the reader to build Isometric, turn-based games using Starling. If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. The FlagDefense game covers some complex topics in game development which are beneficial even for those who are already creating games with Starling. Prior knowledge of Starling will help, but is not necessary.

iOS Game Programming with Xcode and Cocos2d

iOS Game Programming with Xcode and Cocos2d

iOS Game Programming with Xcode and Cocos2d

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

Game Development Essentials

Game Development Essentials

Game Development Essentials

Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent. Not only does it discuss what skills game companies need, it also gives extensive advice and insights on writing a solid r?sum?, building a portfolio that will attract game companies, and preparing for telephone and personal interviews.

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus

Annotation World-renowned game wizard Andre Lamothe up20020701s his best-selling book for the current versions of Windows and DirectX! Andre Lamothe is the most recognizable name in game programming, with several best-sellers over the past ten years. DirectX 7a (for 2D) and 8 (for 3D) provide important new features for game programmers. The game programming fundamentals presented in this book--from physics to artificial intelligence--are required knowledge. The first edition of Tricks of the Windows Game Programming Gurus promised to be, simply, the most advanced game programming book ever written. Lamothe lived up to that promise and provides even more impressive coverage of game modeling and physics, programming logic, and artificial intelligence in this revised edition. Along with the fundamentals of game programming, Lamothe presents the Windows and DirectX coverage necessary to build the amazing 2D and 3D games that have made him the worlds best-selling game programming author. Andre Lamothes book, Tricks of the Game Programming Gurus was a seminal work for game programmers worldwide. In The Black Art of 3D Game Programming, Andre created to the first significant work on 3D games. His writing and teaching style are recognized by game programmers world-wide. Andre is the CEO of Xtreme Games and holds advanced degrees in Mathematics, computer science, and electrical engineering.

Principles and Practice of Constraint Programming CP 2000

Principles and Practice of Constraint Programming   CP 2000

Principles and Practice of Constraint Programming CP 2000

This volume constitutes the refereed proceedings of the 6th International Conference on Principles and Practice of Constraint Programming, CP 2000, held in Singapore in September 2000. The 31 revised full papers and 13 posters presented together with three invited contributions were carefully reviewed and selected from 101 submissions. All current issues of constraint processing, ranging from theoretical and foundational issues to applications in various fields are addressed.

Learning Cocos2d JS Game Development

Learning Cocos2d JS Game Development

Learning Cocos2d JS Game Development

If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

Game Programming All in One

Game Programming All in One

Game Programming All in One

Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows© and Linux© screenshots are displayed throughout. Using the techniques taught within this book and the tools included on the CD-ROM, you'll be able to write standard Windows and DirectX© programs without the cost of an expensive compiler.

Game Development Essentials Game Artificial Intelligence

Game Development Essentials  Game Artificial Intelligence

Game Development Essentials Game Artificial Intelligence

Written by experts with years of gaming industry experience developing today’s most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to real world game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today’s developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them. With a straightforward writing style, this book offers a guide to game artificial intelligence that is clear, relevant, and updated to reflect the most current technology and trends in the industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.