Developing The Portable Wargame

Developing The Portable Wargame

Developing The Portable Wargame

This book has been written in direct response to the feedback from readers of 'The Portable Wargame', and includes three sets of rules - Ancient, enhanced Early and Mid Twentieth Century, and Air Combat - and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.

The Portable Napoleonic Wargame

The Portable Napoleonic Wargame

The Portable Napoleonic Wargame

Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a relatively small tabletop. This book is the result. Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes.

The Portable Pike and Shot Wargame

The Portable Pike and Shot Wargame

The Portable Pike and Shot Wargame

The contributors - Antoine Bourguilleau, Alan Saunders, Arthur Harman, and Bob Cordery - are all very experienced wargamers, and have collaborated to produce a book of wargame rules for fighting battles set during the Pike and Shot period. The Portable Pike & Shot Wargame book contains four different sets of grid-based wargame rules and covers late sixteenth century warfare in Japan and seventeenth century warfare in Europe. The book includes eleven chapters as well as an appendix and a bibliography.

The Portable Wargame

The Portable Wargame

The Portable Wargame

The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.

Developing the Portable Wargame

Developing the Portable Wargame

Developing the Portable Wargame

This book has been written in direct response to the feedback from readers of ‘The Portable Wargame’, and includes three sets of rules – Ancient, Enhanced Early and Mid Twentieth Century, and Air Combat – and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.

The Portable Colonial Wargame

The Portable Colonial Wargame

The Portable Colonial Wargame

The author has been a confirmed colonial wargamer for over forty years, and took part in the famous Madasahatta Campaign that was run by the late Eric Knowles. This interest has grown over the years, and has finally resulting in the writing of this book. Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes. This book has fourteen chapters, two sets of rules, two exemplar battle reports, two appendices, a list of sources of inspiration, and over one hundred and ten illustrations.

Gridded Naval Wargames

Gridded Naval Wargames

Gridded Naval Wargames

This book follows on from 'The Portable Wargame' and 'Developing The Portable Wargame' to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the 'Portable Naval Wargame' stable), four explanatory battle reports, and a chapter that explains 'How to ...' build simple model American Civil War ironclads. Aimed mainly at the wargamer who wants to include aspects of naval warfare in their wargames, it is suitable for both novice and experienced wargamers.

Trouble in Zubia

Trouble in Zubia

Trouble in Zubia


Playing Wargames on the Internet

Playing Wargames on the Internet

Playing Wargames on the Internet

World Domination Just Got Easier! Imagine having Genghis Khan, Julius Caesar, Napoleon Bonaparte, and Attila the Hun coming after you at the same time. That's how your opponents will feel when you use this book. You'll get all of the hard-won secrets and strategies you'll need to win war- games on the Internet. Before you know it, you'll be well on your way to becoming the supreme ruler of the known universe. This incredible resource covers the three most popular wargames on the Internet—Empire, Galactic, and XConquer—and gives you information about: Where on the Internet you can go to play What the object of each game is and how the game is set up What commands you'll use to play and leave messages for other players How to use proven hints and strategies to defeat your enemies What dangers await you as well as tried-and-true tips on how to divide and conquer all

Business Wargames

Business Wargames

Business Wargames